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Add materials and textures to your Blender projects using Packt's new book

March 21, 2011

A new book that contains over 80 great recipes to create life-like Blender objects and will help readers to master techniques for creating believable natural surface materials.




FOR IMMEDIATE RELEASE
(Free-Press-Release.com) March 21, 2011 -- Packt is pleased to announce Blender 2.5 Materials and Textures Cookbook, a new book that contains over 80 great recipes to create life-like Blender objects and will help readers to master techniques for creating believable natural surface materials. Written by Colin Litster, this book will enable readers to take their models to the next level of realism or artistic development by using the material and texture settings within Blender 2.5.

Blender is a free 3D graphics application, which is available for a number of operating systems, including GNU/Linux, Mac OS X and Microsoft Windows. It can be used for UV unwrapping, texturing, rigging, skinning, animating, rendering, particle and other simulations. Its features include advanced tools such as rigid, realistic body, fluid, cloth and softbody dynamics, modifier-based modeling tools, powerful character animation tools, and Python for embedded scripting.

Blender 2.5 Materials and Textures Cookbook bombards users with examples of ready-created materials and textures with clear instructions. Additionally, it covers all core Blender functions that users will ever need, to easily create perfect simulation of objects from the simplest to the most complex ones. Furthermore, users will be able to explore ways to speed up animations by means of special painting techniques to significantly lower render times.

Using this book, graphic designers will learn to explore the complex task of UV mapping of a human face, understand the new Blender 2.5 user interface that simplifies creation of materials and textures, use the Sub Surface Scattering commands in Blender to create objects the way they want, simulate materials such as smoke, flames, and explosions using the Blender 2.5 Smoke Physics module, and synthesize complex materials without complex mesh objects by using alpha transparency.

A practical book packed with powerful techniques and efficient strategies, this book is ideal for novice and experienced Blender users, who wish to master the features for materials and textures in order to create realistic looking models. The book is out now and available from Packt. To read more about it, please visit: www.packtpub.com/blender-25-materials-and-textures-cookbook/book


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Contact Information

  • Name: Disha Parekh

    Email: ***@packtpub.com





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