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FantaZ ZBO Twitter (paulhines)
October 25, 2010 Video news in Florida,Florida, United States of America
FantaZ ZBO is getting a lot of press on Twitter, Facebook and LinkedIn not to mention most of the major Social Media Outlets.
FOR IMMEDIATE RELEASE
Florida,
Florida,
United States of America
(Free-Press-Release.com) October 25, 2010 --
It’s no secret that social games are one of the hottest (and potentially most
lucrative) aspects of social networks today.
But it’s a mistake to think that casual, social network-based games are just for
web geeks. A new study from market research firm NPD Group shows that one out of
every five Americans over the age of six has played an online social game at
least once. Altogether, that’s nearly 60 million Americans, adults and kids
alike.
FantaZ ZBO Twitter (paulhines)
Welcome visit Our WebSite:
http://www.paulhinesbusinesscenter.info For a relatively new entrant to the gaming market, social gaming has made a huge
debut.
These figures are good news for social networks, which have traditionally relied
on advertising dollars to flesh out post-VC budgets. Social games can help create
a new revenue stream, one that solely relies on end users opening their wallets
to third-party applications. Virtual goods and currencies are a huge part of the
social gaming market, and they turn a casual user experience into big business
for the startups, developers and platforms that offer them.
NPD’s study shows that 10% of respondents had spent money playing social games
and 11% said they planned to do so in the future.
In 2009, Internet users bought around $2.2 billion worth of virtual goods;
experts forecast that number will increase to $6 billion by 2013. And the best-
performing social games can inspire repeat purchases in around 41% of users. Some
stats peg North American gamers’ average expenditure per user of $74 over just
four months.
As far as demographics are concerned, this study shows that the social gaming
crowd tends to be older and female; around 53% of players are women. To those
unaccustomed to looking at video game demographic stats, a 49/53 split might seem
fairly even; however, this number bucks a decades-long trend of women as the
minority in the ranks of video game players. Traditionally, males dominate when
it comes to console game purchase and use; female adoption of social games is a
remarkable change from this norm.
Another interesting point in this study is that most of these social gamers have
never played a traditional video game; 35% have no previous gaming experience
whatsoever.
According to other research, the average social gamer tends to be female and
around 43 years old. Facebook is the most popular destination for online games,
with 83% of respondents saying they have played games there. The average player
has played six social games.
Do you think the meteoric rise in user adoption and investor attention in social
gaming will continue? How do you feel about the popularity of games such as
Zynga’s FarmVille or other titles from companies like RockYou, Playfish and
Playdom? Let us know your thoughts in the comments.
More information can be found online at http://www.paulhinesbusinesscenter.info
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