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Improvement of the Incarnam and Astrub areas + Meeting points for dungeons +...
Improvement of the Incarnam and Astrub areas + Meeting points for dungeons + Tactical & Creature mod
Improvement of the Incarnam and Astrub areas + Meeting points for dungeons + Tactical & Creature mode + New paddocks Full details on: http://www.dofus.com/en/mmorpg-community/updates
FOR IMMEDIATE RELEASE
(Free-Press-Release.com) October 20, 2011 --
[Changelog] 2.4.0 - September 27, 2011
Full details on: http://www.dofus.com/en/mmorpg-community/updates
Improvement of the Incarnam and Astrub areas:
- The Incarnam area has been entirely reworked graphically. New background elements will enhance the appearance of this area and support its quests. New interactive elements are added to allow easy access to the history of Dofus.
- Some Incarnam and Astrub quests are revised and others are added to improve the gaming experience of new players and to make it easier for them to explore the game.
- The cost of Zaaps in Incarnam is reduced.
Meeting points for dungeons:
- NPCs at dungeon entrances will now allow teleporting other members of a group to the dungeon entrance. Only characters with a sufficiently high level and the correct characteristics to access the dungeon can teleport members of their group or be teleported to the dungeon entrance. (e.g. It is not possible to teleport members of one's group to the entrance of Obsidemon dungeon if they have not passed the Royal Mastogob dungeon.)
- Each person cannot be teleported to a dungeon entrance more than once every 10 minutes.
- This feature is not enabled on the Heroic Server.
Tactical mode:
- A new display mode for combat will hide everything but minimal scenery and make the squares which block the line of sight more obvious. A Devblog will soon be available on this subject.
Creature mode:
- The “hide models” mode in combat is replaced by creature mode (also available outside of fights), that allows one to better distinguish targets and aids in choosing between different characters.
- All characters in creature mode are reworked, improved and optimized.
- Monsters have the appearance of a generic creature in fight.
- The boss has the appearance of a generic creature which is distinct from regular monsters.
- Incarnations use creature mode correctly.
- Characters on mounts use creature mode correctly.
New paddocks:
- 260 new paddocks are available in the following areas:
o Amakna (16
o Amakna Castle (20)
o Bonta (48)
o Brakmar (52)
o Frigost (96)
o Otomai (28)
- The random delay after the server maintenance for the paddocks to come on sale is now between 4 and 24 hours.
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