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Not bad, just on the wrong platforms

June 16, 2011

Early reviewers of the game this week, however, apparently had different expectations, and slammed DNF for everything from disappointing graphics to weak gameplay to low-brow content; giving it low ov




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(Free-Press-Release.com) June 16, 2011 --

Take for example, the "Ego" concept. In the game, you are rewarded ego points for interacting with objects in the game: punch a punching bag, shoot a basketball, play pinball, or perform a finishing move, and your ego goes up. For all intents and purposes, it's earning hit points for being playful. Every single one of these little actions would be much more fun and rewarding if done with a touch gesture instead of simply by pressing a button. There's even a part where you sign an autograph to receive an ego boost. It makes absolutely no sense with a handheld game controller, and as I did it, I found myself shouting "WHY IS THIS NOT A TOUCHSCREEN GAME!!!?"

The PR firm that handled the launch, Redner Group, didn't take too kindly to the harsh initial reviews, and James Redner, founder of the firm, tweeted that the company was considering blacklisting reviewers who "went too far" with their criticism of the new game.

You see, the current that runs underneath all of the early criticism is that Duke Nukem Forever feels outdated. Users expect freedom, exploration, tons of items and firepower, or great team gameplay from new console and PC games, and Duke Nukem Forever doesn't succeed in any of these areas.But that's not why it would work so well on the iPad. Expectations for great mobile games aren't lower, they're just different. And Duke Nukem Forever has an uncanny number of qualities that just feel like they belong in a touchscreen game.

The game also includes some puzzle mini-games that just beg for accelerometer control. Early on, you take charge of a huge laser cannon to take down a giant spaceship, then you must drive a remote control car to pick up an essential game piece, then you shrink down to the size of an action figure and have to push objects around to escape a room. The opportunities for this game to shine on a touchscreen device like the iPad are too numerous to mention.The further you get into the game, the more you'll realize that it's not bad, it was just released on the wrong platform, from http://www.golf34.com

Those tweets drove 2K Games to terminate its account with Redner Group, which is really a story unto itself. I'm just going to concentrate on why all these bad reviews are right in a way, but still miss the fundamental point about DNF that is so awkward, and yet so riveting.As I've been playing Duke Nukem Forever, I've come to realize it would have been a critically-acclaimed success if only it was released on the iPad first, and then consoles and PCs later.




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