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Some Good Magic Schools To Learn And Get Cheap Maplestory Mesos

January 2, 2012 Games & Entertainment news in New YORK ,New Jersey, Connecticut,New York, United States of America

There are some great spells for the Celestial General in this school, but not so much for the Great Sage until you’re getting your high level summons out.




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New YORK ,New Jersey, Connecticut, New York, United States of America (Free-Press-Release.com) January 2, 2012 -- As mentioned earlier, all the unique nation only summons are fairly useful from levels 2 to 8. Tangle Vines at 1 isn’t bad for cheap maplestory mesos your Ubas early on, and Ghost Grip at 5 is a good spell that nearly everyone you recruit/summon can cast. Dark Knowledge at 2 is a must if you’re site searching, and Harvester of Sorrows at 7 is a cool unit that’ll really tick your neighbors off. There’s a lot of other useful spells here as well, it’s a great school for this nation if you’re using the Luck scales as you’ll have plenty of gems lying around.

There are some great spells for the Celestial General in this school, but not so much for the Great Sage until you’re getting your high level summons out (it’s an OK school, but there are better for that strategy). I’ve already mentioned a few, but early there’s Protection at 2 and Swarm at 4 for your Ubas to spam. At level 5 you can have your Sorcerers use Incinerate which is useful if you’re going underwater I suppose, and Iron Warriors which can substitute for Legions of Steel. Invulnerability at 5 is also useful for the Celestial General and Dai Onis. At 6 Iron Bane is great for the Celestial General strategy as Kappas and many of the Onis don’t wear armor, and Soul Vortex is great for Dai Onis too. Level 7 brings Marble Warriors which is great if you’re fielding the Celestial Generals armies. At 8 Conflagration can be cast by your Sorcerers. And finally, at 9, Army of Gold and Army of Lead are great spells, and Wish can be cast by your Great Sage pretender eventually, and Utterdark is an option because your national troops all have 50% ultravision. There’s a lot to be had here, but it’s not a high priority past a few levels for either build until later in the game when SCs start to become important.

Evocation is probably my favorite school for Shinuyama, next to Conjuration. It’s been mentioned a few times, but Rust Mist at 3 is a great spel maplestory mesos . Not that many mages in the game can cast it, but all of your Sorcerers are able to regardless of picks. I use this spell throughout the game, it’s that good. At 4, depending on picks, Acid Rain and Blade Wind, especially for the C.G. are solid spells, and Water Strike is great for going underwater and all of your mages can cast it. Earthquake at 5 can be hard to cast for most mages, but it’s not a bad spell, and Orb Lightning can be good for the Dai Tengu if you summoned it and the C.G. Shadow Blast is a good spell that requires a gem, but nearly all of your mages should be able to cast it. At level 6 Banefire and Magma Eruption are both good spells that are easy to cast. Of course, Wrath of God is a cool spell for your Great Sage to cast. At level 7 there’s some really good spells that most of your Sorcerers can cast, including Ice Strike and Cloud of Death, and some of your Ubas with the right picks or a Thistle Mace can cast Storm of Thorns. At level 8 Pillar of Fire should be an easy pick that’s a good spell. Finally at 9 the Great Sage can cast Strands of Arcane power which may not be necessary to go that far, but it’s a cool spell nevertheless.

You really can’t go wrong with Construction with any nation for forging alone. Legions of Steel at 3 is a great spell for this nation and buffing up all of your troops, especially the Onis who really need the protection. The higher level spells are not bad, with the Juggernaut if you took the Great Sage, and the Siege Golem and Poison Golem shouldn’t be much of a problem to cast. Mostly though, you come to this school for the items.

This is a mid priority school, it has a lot of uses but none of them are too essential to survival initially. I’ve mentioned a few spells already, but more are Animate Dead and Animate Skeleton at 1 are good uses for your Ubas early. Fire Shield, at 3, is a good spell for your Oni thugs. Pale Riders at 5 give you a lot of Cavalry, and Gift of Health is good for all nations with the new Old Age system, and the Great Sage can cast Dispel to get rid of any annoying globals. Later in the game there are a few globals that will give you lots of gems which is nice, particularly for Shinuyama, but getting paths that high takes some work. Ghost Ship Armada, at level 7, is a cool spell that’ll help you come out of the water if you’re having trouble doing it with just Kappas and other summons.

This school is great for site searching buy maplestory mesos , which can be essential if you want to take advantage of your summons and forging quickly. Other good spells include Decay and Frighten, and Dust to Dust for undead killing, at level 1. Rage is a neat little spell at level 3, try casting it on an elephant and watch it wreak havoc on the enemy army. Iron Will also comes at 3 which raises MR, so if your Oni are getting banished you can turn to that spell. There’s a few other cool spells, but most of the spells in this school are for dealing with the undead, so against Ermor this school is a priority but, past level 2 research is better spent.


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