April 5, 2006 (Press Release) --
Project Visitor is a game ahead of it’s time. Reborn by the dedicated community a year after it was shut down. It’s a RTS,FPS,RPG game where you choose 1 of 4 corporations in your quest for control over the mineral found on Visitor, Transium.
A fan-made project born in the wake of the abandonment of Sega's ambitions MMO, 10six, this massively-multiplayer online game has players assaulting bases and building their own empire to own as much virtual space as possible.
When scientists discover that an alien planetoid that has entered the atmosphere is rich in a new energy source called Transium, the biggest land rush in history is on! You have staked your claim to fortify, mine for wealth, and protect from the attacks of up to 999,999 online players. Band together and pillage the land claims of other colonists, or build elaborate defenses and mutual protection alliances with other players to protect your base. And watch your back, because the action in Project Visitor goes on 24 hours a day, seven days a week, even when you're not logged on. If you aren't careful, you might log on to find your base damaged or destroyed.
The game environment is nearly identical to a first-person shooter. The "avatar" can equip gear and weapons and attack other players. What makes this much more interesting is that each player owns territory(s) with assets. The player base is divided into four "corporations", each with different items (which are traded or lost to others). Anyone can attack other players of other corporations to expand his empire (called "camps") and build their own defenses.
Subscription fees include a one time initiation of $1.00USD and monthly fees of $12.50 for every month after the first.
Game play in Project Visitor is unique to say the least. All the action takes place on a planet named "Visitor" which has entered our solar system. The four corporations spread themselves across the planet with their camps. Transportation between camps is done by teleportation and specific location on a planet has little strategic value (however, as in real life, there are some cases where a location or camp number may appeal to someone). Camps are destroyed and reclaimed by teams of players, constantly shifting the power between corporations. Once a player builds up his empire, he depends on his "Mutual Defense Network" (MDN) to defend it. An MDN generally consists of (no more than) 20 members of the same corporation who usually play hours that complement one another. With an active MDN, a player can sleep with the satisfaction that his assets are protected by the others online.
While in combat, the refined nature of Project Visitor shines. Each attacker adopts his or her own gaming style. One builds according to their approach to combat (or defense). Nearly every aspect of your arsenal is customizable.
A fan-made project born in the wake of the abandonment of Sega's ambitions MMO, 10six, this massively-multiplayer online game has players assaulting bases and building their own empire to own as much virtual space as possible.
When scientists discover that an alien planetoid that has entered the atmosphere is rich in a new energy source called Transium, the biggest land rush in history is on! You have staked your claim to fortify, mine for wealth, and protect from the attacks of up to 999,999 online players. Band together and pillage the land claims of other colonists, or build elaborate defenses and mutual protection alliances with other players to protect your base. And watch your back, because the action in Project Visitor goes on 24 hours a day, seven days a week, even when you're not logged on. If you aren't careful, you might log on to find your base damaged or destroyed.
The game environment is nearly identical to a first-person shooter. The "avatar" can equip gear and weapons and attack other players. What makes this much more interesting is that each player owns territory(s) with assets. The player base is divided into four "corporations", each with different items (which are traded or lost to others). Anyone can attack other players of other corporations to expand his empire (called "camps") and build their own defenses.
Subscription fees include a one time initiation of $1.00USD and monthly fees of $12.50 for every month after the first.
Game play in Project Visitor is unique to say the least. All the action takes place on a planet named "Visitor" which has entered our solar system. The four corporations spread themselves across the planet with their camps. Transportation between camps is done by teleportation and specific location on a planet has little strategic value (however, as in real life, there are some cases where a location or camp number may appeal to someone). Camps are destroyed and reclaimed by teams of players, constantly shifting the power between corporations. Once a player builds up his empire, he depends on his "Mutual Defense Network" (MDN) to defend it. An MDN generally consists of (no more than) 20 members of the same corporation who usually play hours that complement one another. With an active MDN, a player can sleep with the satisfaction that his assets are protected by the others online.
While in combat, the refined nature of Project Visitor shines. Each attacker adopts his or her own gaming style. One builds according to their approach to combat (or defense). Nearly every aspect of your arsenal is customizable.

Project Visitor is a MMORPG of it's own kind. A 3D graphic environment picked up where Sega left it off and now it is ran by the community for the community.
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