April 24, 2007 (Press Release) --
MagicIndie Softworks has announced the release of it's first version of the Aquatica engine, which can be used to simplify the implementation of photorealistic water surfaces in applications with DirectX9 graphics.
Key features of the engine:
- Water surface approximation using heightmaps.
- Heightmaps can be generated in realtime using FFT or Perlin noise.
- Generation of normalmaps
- Generation of geometry: simple grid, geomipmap grid, radial grid
- Water rendering options include: reflections, refractions, CPU/GPU vertex displacement, foam rendering, sunlight reflection rendering, depth effects.
- 4 DirectX9 based rendering engines are available for different types of hardware, starting with DirectX7 and up to Shader Model 3.0
MagicIndie Softworks offers a completely free editor which may be used in first instance to view the capabilities of the engine and in second instance to export water states to files, so that you can easily import them in your graphics application using Aquatica engine source code.
Aquatica engine commercial license is only 15$.
The source code is written in C++, divided among 22 classes. Rendering uses DirectX9 libraries. Shaders are written in HLSL. Aquatica engine is fully object oriented.
More details and the free editor available at product home page: www.MagicIndie.com
Key features of the engine:
- Water surface approximation using heightmaps.
- Heightmaps can be generated in realtime using FFT or Perlin noise.
- Generation of normalmaps
- Generation of geometry: simple grid, geomipmap grid, radial grid
- Water rendering options include: reflections, refractions, CPU/GPU vertex displacement, foam rendering, sunlight reflection rendering, depth effects.
- 4 DirectX9 based rendering engines are available for different types of hardware, starting with DirectX7 and up to Shader Model 3.0
MagicIndie Softworks offers a completely free editor which may be used in first instance to view the capabilities of the engine and in second instance to export water states to files, so that you can easily import them in your graphics application using Aquatica engine source code.
Aquatica engine commercial license is only 15$.
The source code is written in C++, divided among 22 classes. Rendering uses DirectX9 libraries. Shaders are written in HLSL. Aquatica engine is fully object oriented.
More details and the free editor available at product home page: www.MagicIndie.com

MagicIndie Softworks has announced the release of it's first version of the Aquatica engine, which can be used to simplify the implementation of photorealistic water surfaces DirectX9 applications.
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