June 17, 2007 (Press Release) --
For those who like their baffling confusion slathered on like cake frosting on a Jell-O pie, Sony Computer Entertainment has been serving up the "Huhs?" in heaping portions here at TGS. First there was the keynote meeting about PlayStation that was 95% about curing Alzheimer's than it was about playing games (by the by, if the people at Microsoft manage to make a commercial out of senile old people enjoying the heck out of 360, I'm going to have to give them massive props).
There were the clearly-accessible PS3 features available on the menu that we weren't allowed to touch (hell, any one of us journalists were probably a button press away from revealing Sony's "Xbox Live killer" before Sony would). This year's IGN TGS team is going to come back home looking like linebackers because of all the shoulder shrugging we've been doing.
Here's another one for the file: Sony's Technical Demo of connecting a PSP to a PS3. For those who don't like it when their heads explode, please stop reading after the following explanation: The PS3 to PSP tech demo showed that the console is able to transfer downloaded software (including PS1 game downloads as well as PSP samplers) to the portable. One demo was a downloaded copy of the PS One title Ridge Racer, the other a LocoRoco demo. Simple enough in concept, sure... and we're eager for it.
Now, it's head exploding time.
The way Sony conducted this "Technical Demo" was that it showed a PlayStation 3 on one side of the demo kiosk and then a PSP on the other -- with a pretty model girl pointing from one system to the other and gesturing as if to say, "See?" The interface to accomplish this was not shown. In fact, we're not even sure if this interface is ready yet... if there even is an interface, of course, which there doesn't need to be since all you'd have to do for the same effect is use the web browser to download the demo and then grab a PSP with a USB cord or a PSP-compatible Memory Stick Duo to store the demo.
I know what you're thinking: "It'd be simple if you stopped thinking it through; to just accept that Sony probably set up this kiosk as an example of the demo transaction happening." But the gesturing... and the signs clearly stating that a PSP game on display came from that nearby PS3... the thought vortex here just grabs us.
Why set up a kiosk if you're not showing anything actually happening? Why set up two kiosks to show the same thing not happening? Did they transfer the PSP demos at home and then bring them to the show? Did they use a wire, or was it a wireless transfer, or did they use telekinesis? Did it really actually ever happen, or did I just imagine that Sony set up a booth on the TGS show floor to show me something that I had already missed happening?
Source: http://yahoo.com.cn
There were the clearly-accessible PS3 features available on the menu that we weren't allowed to touch (hell, any one of us journalists were probably a button press away from revealing Sony's "Xbox Live killer" before Sony would). This year's IGN TGS team is going to come back home looking like linebackers because of all the shoulder shrugging we've been doing.
Here's another one for the file: Sony's Technical Demo of connecting a PSP to a PS3. For those who don't like it when their heads explode, please stop reading after the following explanation: The PS3 to PSP tech demo showed that the console is able to transfer downloaded software (including PS1 game downloads as well as PSP samplers) to the portable. One demo was a downloaded copy of the PS One title Ridge Racer, the other a LocoRoco demo. Simple enough in concept, sure... and we're eager for it.
Now, it's head exploding time.
The way Sony conducted this "Technical Demo" was that it showed a PlayStation 3 on one side of the demo kiosk and then a PSP on the other -- with a pretty model girl pointing from one system to the other and gesturing as if to say, "See?" The interface to accomplish this was not shown. In fact, we're not even sure if this interface is ready yet... if there even is an interface, of course, which there doesn't need to be since all you'd have to do for the same effect is use the web browser to download the demo and then grab a PSP with a USB cord or a PSP-compatible Memory Stick Duo to store the demo.
I know what you're thinking: "It'd be simple if you stopped thinking it through; to just accept that Sony probably set up this kiosk as an example of the demo transaction happening." But the gesturing... and the signs clearly stating that a PSP game on display came from that nearby PS3... the thought vortex here just grabs us.
Why set up a kiosk if you're not showing anything actually happening? Why set up two kiosks to show the same thing not happening? Did they transfer the PSP demos at home and then bring them to the show? Did they use a wire, or was it a wireless transfer, or did they use telekinesis? Did it really actually ever happen, or did I just imagine that Sony set up a booth on the TGS show floor to show me something that I had already missed happening?
Source: http://yahoo.com.cn

There was the nothing that followed, with seven weeks to go before this system needs to be in shopping baskets and yet no answers to critical launch questions.
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