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NeuroSky to Demonstrate New Brainwave Reading Technology at the Game...
NeuroSky to Demonstrate New Brainwave Reading Technology at the Game Developers Conference-2008
NeuroSky, Inc., the leading innovator in cost-effective bio-sensor and signal processing systems today announced that it will be exhibiting its technology at The Game Developers Conference-2008.
FOR IMMEDIATE RELEASE
(Free-Press-Release.com) February 14, 2008 --
San Jose, CA (February 14, 2008) – NeuroSky, Inc., the leading innovator in cost-effective and “wearable” bio-sensor and signal processing systems today announced that it will be exhibiting its technology at The Game Developers Conference 2008, February 20-22, at Moscone Center in San Francisco, California.
Along with demonstrations of its most recent product introductions on platforms as varied as PC’s, consoles and mobile devices, NeuroSky will be introducing its advanced prototype, “Project Millennia,” a multi-biosensor headset initially targeting the gaming and market research industries. NeuroSky has teamed with technology partners Ascend Visual Systems, Inc. (San Jose, CA), Eye-Com Corporation (Reno, NV) and Memsic, Inc. (Andover, MA) to support the phase-one objectives of “Project Millennia:” the integration of brainwave (EEG) translations, 2-D accelerometer motion, eye-tracking and 3-D surround sound into a single headset. The technology will be utilized to control various aspects of an avatar’s movement and demeanor.
“NeuroSky’s breakthrough technology is creating a new dimension in human and machine interaction,” said Ascend CEO Chern Lee. “Built with Essential Stereo™ technology, we are excited to incorporate the surround sound audio module with NeuroSky’s headset to create very natural sound effects while also offering comfort and reducing ear fatigue for gamers."
“Eye-Com Corporation envisions that the jointly developed Project Millennia by Eye-Com and NeuroSky will greatly change the way end-users interact with the simulated and real worlds. The integration of optical and neural sensory data has the opportunity to open doors that we have never considered,” said Eye-Com™ CEO Dr. William Torch. “Think about how interactive games will change by giving the end user another tool to play the game – with and without manual dexterity! Think about how the games themselves will change 2008 and the future!”
“Memsic is excited to be working with NeuroSky to incorporate our proprietary accelerometer technology into their next generation gaming headset,” says Dr. Yang Zhao, CEO of Memsic, Inc. “Moving forward I believe that there are many additional areas our companies can collaborate to create other groundbreaking applications and products.”
NeuroSky management will be available for both one-on-one meetings and private showings of the latest product releases in booth #6402. To schedule an appointment with a NeuroSky representative or to learn more about the NeuroSky product family, please contact Greg Hyver, VP of Marketing for NeuroSky Inc., via email at ghyver@neurosky.com.
About NeuroSky:
Founded in 2004 and headquartered in San Jose, CA, NeuroSky has developed cost-effective and “wearable” (dry) bio-sensor and signal processing technology specifically designed for end-use in the consumer market. NeuroSky is a producer of both bio-sensor component technology and off-the-shelf, commercial headsets available to OEM partners.
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